You are developing a new mobile game that will be deployed on GKE and Cloud Run as a set of microservices. Currently, there are no projections for the game’s user volume. You need to store the following data types:
• Data type 1: leaderboard data
• Data type 2: player profiles, chats, and news feed
• Data type 3: player clickstream data for BI You need to identify a data storage solution that is easy to use, cost-effective, scalable, and supports offline caching on the user’s device. Which data storage option should you choose for the different data types?
Select one answer.
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